~ by Tanager Skydancing ~
proud member of Lord Dagor's Travelling
Minstrels,
and accorded first place in Bardfest
5101.
I have only been performing since
Oleasta of 5101 (April, 2001) and I am constantly learning from everyone
around me. There are a number of people to whom I owe debts of gratitude...
To all of Lord
Dagor's Travelling Minstrels, for encouraging me, for teaching me, and
for setting the best of examples-- and sometimes the worst, but only in
their drinking, never in their singing.
To all those
who support the Travelling Minstrels, by coaching us, donating door prizes,
or coming to watch us perform.
To Lord Dagor
T'sarith himself, for accepting me among the Minstrels, and for then yelling
at me a lot. I promise, someday I'll learn not to rush.
To Jacinto Quetzal,
my First Guard, for standing by me always.
The very first
thing to do when getting ready to perform a song or a poem (or a story,
even) is to pick what song, poem, or story you plan to perform. (As
a Minstrel, this hasn't mainly been a problem for me-- as they're assigned
to me-- but it was important when I auditioned for Dagor, and for Bardfest.
This guide will focus on performance of songs, but many of the pieces of
advice are appropriate to other venues.) This isn't a guide that
covers the craft of songwriting, but only performing a song already written.
For Aspis's Bardfest, you must be the author of your song; for other occasions,
you may be able to use those written by others. I have compiled a
brief library of songs and poems free to general performance, which you
may see here-- if you yourself are not
a writer, or do not have a piece to hand, this might be useful to you.
If you yourself
are not the author of the song you wish to perform, then it is vital that
you give full credit to the original author-- otherwise, you will be committing
plagarism. Similarly, should you not be the author of a song, and
should you alter a song, it is important that you mention that you have
altered the song-- giving someone credit for work not their own is, in
its way, as bad as failing to give them credit in the first place, particularly
should they disapprove of your changes. It is wisest not to make
any changes without full permission to do so by the original composer.
The next thing
to consider is the situation surrounding your performance of the song.
If you are serenading your love, or singing at a country dance, or rolling
off some lyrics while tossing a few pints back, the situation will vary
dramatically, and warrants a different style of performance accordingly.
This guide is written with a Bardfest performance or other competitive
situation in mind, as Bardfest seems to draw the most singers out of their
hidden holes.
Technical:
-Is the composition on topic?
-Is the composition in genre?
-Does the composition scan well? Is there meter and rhyme?
-If an accent is used in the piece, does it continue through out the piece?
-Does the composition adhere to accepted grammatically correct norms?
-How difficult is the piece?
-Is there a beginning, middle and end to the piece?
This guide will not help you with the technical aspect-- the technical aspect is purely related to the song, poem, or story itself.
Showmanship
-How well is the composition presented?
-Do your actions follow the words, or are they merely placed there for
something to do?
-Are there actions at all, or is the piece presented with only verse?
-Do you use props? If so, do you manipulate them properly and are they
always present, or do they disappear without reason?
-Do you do, sing or relate an impossible feat that your character could
not possibly do?
This is the primary province of this guide.
Artistic
-How well does the piece flow?
-Is there imagery and if so, is it appropriate for the time and place.
Is it appropriate for the piece?
-Do you set the mood? Is it the mood that you intended?
-Do you cause an emotional response in the audience?
-Does the piece tell the audience how they should feel or what they are
doing?
The artistic side will be addressed to the extent that it relates to performance, but will not be addressed to the extent that it relates to the initial crafting of the piece.
Judge's Preference
If I could give a guide that would say anything about this at all...! However, judges are people as well as judges, and everyone has their own personal preference.
If the things listed are things you wish to learn to do or improve... read on.
This is a fairly
specialized guide. This guide will describe a single method of choreographing
and publically performing songs. It is by no means the One True Way;
it is merely a way, and, by describing it, I have no intention of
downplaying any other styles and techniques.
I will be using
one of my own pieces, "Haunting City Streets",
as an example along the way. I have never choreographed this piece
before, and it's high time I do, as I've had it on my shelf for over four
months without ever bringing it up to performance level.
Before continuing:
I would hope that the following should go without saying, but I'd rather
be doubly safe. While others are free to sing this piece, the choreography
I write for it is mine, and I will strenuously object if I ever
see or hear of it being performed in this fashion. In my opinion,
a song may be sung by one person or another, but performing it in another
person's style is another issue entirely.
So now you have
a song. What next?
1. Instrumentation
Pick an instrument-- or none at all. If you only play one, you have only to choose whether or not you wish to use it. If you play several, you will have to choose which one, period.
Advantages
to an instrument:
-It gives you something to do with your hands.
-Music is pretty, and, in the case of a stringed instrument or a percussion
instrument, you can bolster your voice and help yourself keep the rhythm
and melody.
Disadvantages
to an instrument:
-Unless it's a tambourine or a set of finger cymbals, you'll have to stop
playing in order to use props, or, in order to use more than one prop at
a time, put it away entirely.
-If it's a woodwind, horn, or set of bagpipes, you can't play and sing
at the same time-- you'll have to play, then stop, then sing, then play
some more, and so on.
I imagine that
the last listed disadvantage raises a few eyebrows. "Why," you may
be asking, "can I not play my flute and speak? I do it all the time,
all I do is type 'play flute fast' and then 'say whatever'. It works
just fine."
In GemStone,
this may be so. Try it in real life.
Performance is
all about roleplaying. Your character may have certain abilities
beyond the mundane, such as the ability to blast the undead with firebolts
or to raise the dead into life again, but simultaneously playing the flute
and speaking intelligibly are (in the opinion of someone who played the
bass clarinet in real life for seven years) beyond even the most talented
of bards. What may you do in your spare time (and the mysteries of
Bardic spellsongs) are another matter, but this is performance, and every
little thing matters.
Having selected an instrument, go through your piece and pick where you want to play and in what style you want to play, including all the points at which you switch styles. If you're using a percussion instrument, you may note that the only styles permitted by the automatic scripts are fast, soft, and slow. Don't let this bother you-- if you want to play a percussion instrument in a fashion other than those permitted, there will be a way to do that discussed farther along. The "valid" playing styles (that is, the ones that have scripts) are Joyful, Mournful, Soft, Fast, Slow, Intense, Jaunty, Flamboyant, Aimless, Somber, and Inspiring.
If you've decided
not to play an instrument, go ahead and put in stylistic markers anyway--
just write in little notes saying "sing somber here", or "sing intense
here", or whatever you prefer. This will be useful to you later.
If you want to
break off singing and speak, yell, or recite at any point, now is the time
to note that.
At this point, here is what my example piece looks like. This is doubtlessly unimpressive. It will improve.
2. Props
Think about what items you might like to use to supplement your song. In this case, a prop is any object to which you specifically draw attention; Chastity's loom, Quivalin's falchion, and Chutnee's theorbo are all examples of props.
Some reasons to use a prop:
-Props can help form a setting--
the massive dir chair I dragged up to the front of the room for "The Winsome
Drake" is an example. I wanted to sit in a chair, and I couldn't
carry a chair in with me, and there were chairs in the room description,
so it seemed perfectly reasonable.
-Props can help set a mood--
instrumental props especially, but almost anything appropriate to the piece
is effective. Chutnee's theorbo, mentioned above, is an excellent
example, as is Ahmeuseng's perpetually-askew moonflower crown.
-Props can help you to illustrate
your song-- to make your audience see a tale, rather than simply
hearing it. Quivalin's falchion, mentioned above, is an excellent
example, as is the ice-covered stump that Lady Ylena dragged in during
her Bardfest piece this year.
-Props can provide symbols
to indirectly illustrate your song-- a rose might be symbolic of love,
a candle might be symbolic of hope, or a skull might be symbolic of death.
-Props can be purely utilitarian--
they can be included to do something. Flasks and flagons (for
the purpose of easing a dry singer's throat) are particularly Bardic, but
I've also used candles to light a room, dice to gamble against my audience,
and a number of other things for various straightforward purposes.
Keep in mind that you do not need to own an object
that is the prop in question. Chastity does not own "a loom", but
there is nothing to prevent her from roleplaying that one exists through
the "act" and "smile" commands. If you desperately want to use something
that you simply don't have-- create it!
Be careful to pick your props with meaning-- don't
include props just because you feel as though you should have one!
I've seen many a performance with none at all that impressed me to no end,
and overcluttering is a danger... at the same time, don't be afraid to
use them. You'll have to find the balance yourself.
Once you've picked your props, decide what you want
to do with them and when you want to do it-- in the general sense, no need
for specifics right now. Take simple notes, there'll be time to flesh
things out later.
If you look at your notes now, and you find that
you have instrumental notes that conflict with what you want to do with
your props, now is your chance to fix it-- stop playing before you use
your props, then start up again after.
Here's another glance at "Haunting City Streets."
3. Movement
Moving around a stage (or around the front of the room, or just around in front of your audience, depending on the setting in which you perform) is a good thing. It makes your performance feel more vibrant and more alive.
It may help you to print off a copy of your song, go over and stand in your living room (dorm room, hallway, lounge, den, decently-sized open area), and pretend it's your character's performance area. If you're in a performing sort of mood, try to pretend you're your own character, and try to think about where you could move, where you could stand, how you could gesture, and so forth during each part of your song. If not, then pretend you're the audience, pretend you're watching your character sing, and think about how and where your character could move, stand, and gesture. Someone who just sits still, plays a lute, and sings is visually boring. The end goal of choreographing a song is to engage your audience not only in your words but to make them imagine the performance with all their senses.
Think about the room where you will be performing. Most likely, there will be an area for the performance, such as a stage, and an area for the audience, such as some benches for them to sit on. Nothing requires you to stay in the first area, if you do not wish to do so-- you can walk into or around the audience, if you wish. There are up sides and down sides to this: on the one hand, moving into the audience makes you seem closer to them and more spontaneous, but, on the other, it gives them a chance to interact with you (which may be good or bad depending on your view) and decreases how well they can see you.
Think about levels-- by which I mean sitting, standing, lying down, and kneeling. Sometimes it's a good idea to stay at just one, such as standing through a whole song, but actions such as suddenly leaping to your feet or kneeling down quietly can add emotional punch.
Take basic notes on what you want to do-- nothing
too flashy; take them like you would take notes on movement for real life,
not for game commands. If you're a theatre type, then this is the
piece's blocking that you're doing. (If you've been playing far too
long, and you think in game commands, that's okay too, but keep them simple.)
Once you've finished, look back at what you do with
your props and with your music and make sure that it fits with your movement.
In particular, it is very difficult to sing with any volume or to play
most instruments while lying down-- something to consider strongly if you
lie down at any point.
Here are the notes on movement for "Haunting City Streets".
4. Costuming
Now, as many know, I'm afraid that I'm near as much taken with outfits and jewelry as Mystra, Ylena, Brownyng, or many another Elanthian lady with far more silver than I to finance her whims. My locker is stuffed, I pay someone to store another section of my wardrobe, and there's still a spare robe, a bodice, a gown, and at least ten pieces of extra jewelry in my personal possession as I write these words (though that has a lot to do with the difficulty of tracking the aforementioned someone down when I need her.) As a result, I change apparel every time I'm preparing for a public performance. By "costume", I refer to the clothing that you wear to perform your piece. This can be a simple change, such as removing your armor, tossing it in your backpack, and putting on a shirt, but I encourage people to trim down their apparel as much as possible and choose their clothing and ornamentation with performing in mind-- either performance in general, having just one spare outfit, or specifically for the piece you are about to perform.
What should be included in a performance costume?
Make sure that you have:
-a container of some sort,
be it a cloak, backpack, etc.
-a shirt, blouse,
-some pants or a skirt
-most likely, shoes or sandals
...those are the only mandatory items. Some men will even
evade the shirt.
To this, of course, you can add other things...
whatever you wish... but the most important thing is not that you wear
a lot, but that you think about what you wear. Here is one example
of costume choice; this was my planned costume for Bardfest 5101.
(This was the planned costume only, and I believe I trimmed it down a bit
right beforehand.)
She is wearing a pure white rose, a river blue silk cloak, a pale water sapphire brooch, a bone white scabbard, a silvered moonlight satin gown, an intricate silver link bracelet, a silver filigree bracelet, a pale green moonstone ring, a diamond engagement ring, a braided silver waistchain, an embroidered sage green silk pouch, and some silver-threaded slippers.
My cittern and the incense I used was in the pouch, the longsword I used was in the scabbard I wore, and I wore the rose in my hair.
I suspect that some people will read these words and think, "Bah, costuming is for fluffballs!", or, "I can't afford to buy a costume", or, "I can't afford the space to store a costume," or, "Where would I put the rest of my stuff?" I will attempt to answer those questions in order.
First off, costuming is hardly restricted to women.
It is possibly restricted to those with a touch of vanity-- but what's
wrong with wanting to look your best? By "look your best", in this
case, I do not mean look pretty (though that may apply as well),
but I mean for your appearance to "say" the most that you want it to say.
If you favor diamonds and pearls, that will say
something about you; if you favor blue leather and spikes, that will say
something about you; if you favor runes and mudstains, that will say something
about you. If you wear sixty pieces of clothing and jewelry, that
will primarily convey that you own a lot of things that you like very much
but are indecisive about them. That, too, may be in-character, but
it is very difficult for someone to look at sixty items of wardrobe and
read them rapidly... as you see, fluffbunnying is hardly the point.
Some more thoughts about general effective wardrobe
choice may be found here, along with some
examples of well-designed wardrobes. While the examples presented
are examples of everyday Elanthian wardrobes, they would serve for the
most part as good performance costumes as well (minus, most likely, the
armor).
Some reasons to costume for a performance:
-It helps convey the personality
of your character.
-It helps people picture what
your character looks like.
-It helps set the mood of
your piece.
-It can be theatrically useful--
if you've ever seen Lady Brookwyn dress to talk about her dog Tragor, this
is a perfect example. (Unfortunately, I don't have a frozen image
of her outfit.)
-Bardfest judges do
notice costuming. (Confirmed by Lord Dagor, the head judge of Bardfest.)
Some reasons not to costume for a performance:
-It's a lot of work.
...but writing a song is a lot of work, and performing is a lot of work. At that point-- why go by halves? Why not do the best you can?
As for "I can't afford to buy a costume"-- with patience and a willingness to adapt, a great deal can be done within very limited means. The clothier's in Wehnimer's is surprisingly versatile for basic clothing, lacking only in skirts and pants... though, I will grant, those are a fairly serious concern(!). However, with some patience, one can find a decent skirt or set of pants carried by an Elanthian creature, which will require only a bit of laundering to be perfectly suitable.
The space issues are a bit more serious, if your locker is already full. Many people are lucky enough to hire porters or to have siblings or cousins who will carry some of their extra possessions (though I cringe to think how my siblings and cousins might react if I tried the same!). Others are members of Houses or are Four Winds members or both, and both lead to dramatically increased locker space. If you have serious space issues and you do not perform frequently, then you may wish to consider organizing and buying (or borrowing) your outfit only immediately before your performance, and discarding, re-selling, or returning it immediately after.
If you'd like to check over the costuming notes for "Haunting City Streets", here they are.
5. Choreography
At this point, it's time to go through and turn your notes into game commands. Having a wide and working knowledge of roleplaying verbs in GemStone III is important for this. Personally, when I need a refresher, I go back and look at Eratika's Incredibly Lengthy Verb List-- there are a number of other verb lists out there, but this is my personal favorite.
Two often underappreciated commands that I use routinely in performance:
-Stride. This command will permit you to take
a few steps to your left, to take a few steps to your right, to walk forward,
to walk backward, and so forth.
-Turn. This command will permit you to turn
around or to turn towards people-- both very useful.
Both of these commands will help you to "position" yourself somewhere
on the stage or in the room.
You will often find yourself in a situation in which you look at your
choreography and say, "But there isn't a command for that!" At this
point, depending on the situation, there are three extremely useful commands
that may help you.
1. Smile. If you type "smile", whatever
you type after "smile" will come out just as you typed it, for the most
part. The catch is that smiling often isn't appropriate.
>smile
as she walks slowly forward until halting at the edge of the stage.
Tanager
smiles as she walks slowly forward until halting at the edge of the stage.
2. Act. This is the most versatile and
the most artificial at the same time-- anything that you type after "act"
will show, but the parentheses are distracting.
>act
walks slowly forward until halting at the edge of the stage.
(Tanager
walks slowly forward until halting at the edge of the stage.)
3. Say. This is quite possibly the most
difficult, as, in order to manipulate it properly, you must say something
both before and after you act-- putting quotation marks in the middle will
pause it, let you do what you want to do, and let you start again.
This works best in introductions and conclusions (addressed later) or when
telling a story; speaking suddenly in the middle of a song is problematic.
>say
Well." She walks slowly forward until halting at the edge of the
stage. "As it happens, that was not the end of the matter...."
Tanager
says, "Well." She walks slowly forward until halting at the edge
of the stage. "As it happens, that was not the end of the matter...."
Go over the full text of your performance to date and set it up so that everything is in game commands. Make sure at this point that you set up your verses with "sing" or "recite" and that you separate them with semicolons, and, should you have any "impossible" instrument playing, go ahead and put in acts and smiles to fix the matter.
Here's a choreographed version of "Haunting City
Streets"...
... but perhaps the most important step comes next.
6. Personalization
This is the part where things get really interesting.
Up until this point, this could have been anyone's
performance-- there isn't anything to show who is performing.
The script above could be performed by a burly giantman cleric or a tiny
halfling rogue or a sensual sylvan warrior or a feral half-elven ranger.
There is a certain sense of personality, yes-- but the personality that
comes through is related far more to the song than to the character singing.
Some useful questions to ask yourself before continuing:
-How does your character feel
about performing? Is he or she confident about it, or is this more
of an experiment?
-Is your character good at
performing? Does he or she have any experience or training?
-What size audience makes
your character comfortable?
-In what styles is your character
comfortable performing? (comic, dramatic, romantic, tragic, historic,
instrumental only, dance, juggling, so forth....)
-How does your character feel
about the piece he or she has chosen? What is his or her emotional
reaction? Does he or she like it or dislike it?
-What stands out most about
your character to the eyes of a stranger? ...what features are most
distinctive?
-How well does your character
control his or her face and show or hide his or her real emotions?
-What does your character's
voice sound like?
-How does your character move?
Are there any noteworthy physical characteristics?
It may be helpful to see an example set of answers, so here are the
answers for Tanager Skydancing....
-She is fairly confident in her skill, but audiences
still scare her badly, because the approval of others is very important
to her, and the disapproval of others can be very painful.
-She is quite skilled as an actress, singer, and
performer. She is primarily self-taught, but has learned as well
from the Minstrels and from Dagor. However, she still makes some
fairly brutal goofs sometimes.
-She is comfortable with formal performances in
front of a very large audience (over thirty people) or informal performances
in front of a very small audience (under five people)-- but fifteen people
or thereabouts make her uncomfortable, because she can't determine how
formal she ought to be, especially if she doesn't know them very well.
-She likes singing pretty things that will show
off her voice, and leans towards romances, dramas, and tragedies.
She dislikes singing songs she sees as "silly" in public-- it's embarrassing,
no matter how much the audience may enjoy it, and she always gets more
scared of audience disapproval during comic pieces because she has difficulty
determining whether they're laughing with her or at her.
-She would like "Haunting City Streets"-- it suits
her style. Also, due to various events in her past, she empathizes
strongly with the perspective of the song, and it evokes an emotional reaction
in her.
-She is a dark elf. She is only 5'1" or so,
and quite slender. Her eyes are a very distinctive violet-sapphire
color. Her black hair also draws attention; she keeps it in long
thin braids. She may be in her 50's according to the game, but she
looks younger than her years, especially with her "extremely modest" cleavage.
She is highly uncomfortable wearing anything over her legs besides long,
swirling skirts (no pants, no short skirts.)
-She has years of skill at keeping her own emotions
and true feelings masked. This becomes particularly useful during
performance, when she can generally convey whatever she wants to.
In particular, she can prevent herself from responding to physical pain.
(Tanager performed one piece for the first time at the River's Rest Goat
Festival while suffering from a rather nasty fever and a good touch of
vertigo.)
-She has a surprisingly pure soprano voice-- sweet,
but not shrill, with a warm tone, especially as it drifts into her lower
ranges. Her pitch is perfect or very near.
-While typically graceful, she is prone to the sort
of nasty spill that only the perennially-graceful make, but she can generally
recover without bruises to anything more than her dignity. She is
extremely agile, but not very strong, and prone to overestimate her own
strength and stamina alike.
Once you've given some thought to the list of answers
you build for your own character, then consider how these things will affect
your character when performing. Make sure that the characteristics
of your character come forward-- look particularly at your acts and your
smiles, and take the opportunity to establish how your character looks
and sounds. (If your character has a roleplaying accent, and you
haven't already rewritten the song to conform to it, now is the time.)
Feel like adding some more drama in? Go for it. Up until this
point, you've been focusing on expressing the song, but this is your chance
to express yourself.
...and if something you've done before doesn't fit,
or doesn't feel right, or doesn't flow... nothing is irrevocable, and nothing
is permanent.
You may also wish to consider whether or not you
wish to use instrument scripts at all. While they are very pretty,
they are not reliable-- the "aimless" script is particularly prone to spitting
out unexpected messaging at odd times, but any of the other scripts (woodwind
and necked stringed in particular) may suddenly send out a message about
heading into a chorus or repeating a verse-- and this can look particularly
odd if you've just left a chorus, if there aren't any choruses, or if you
have no intention of repeating a verse.
If you decide that the instrument scripts are too
unpredictable, but you still wish to use an instrument, then the thing
to do is to write your own using smile or act. The original instrument
scripts serve as useful inspiration for writing your own, but be careful
not to dictate your audience's emotions, opinions, or reactions.
Even though the original music scripts are very free with telling listeners
how they feel about the music being played, it is bad form when performing
to tell your audience-- because there will always be someone who disagrees,
and, even if there isn't, it's rude to tell someone about the smile breaking
over their face or the tears forming in their eyes. They can smile,
tear up, laugh, or shiver with fear all on their own. Evoke emotion;
don't force it.
For some pieces, I use instrument scripts; for some,
I don't. You'll have to decide on your own what's best.
It is just as possible to overchoreograph as underchoreograph a piece, though the latter mistake is far more common. How can you tell whether you've over- or under- performed? It's a judgement call, and one which I am only slowly learning to make myself, as I swung initially to the underperforming side and now to the contrast. If I knew a firm, solid rule, I'd give you one, but I'm still figuring everything out myself. The most important rule I can offer, as things stand, isto remember that the goal of performance is to support the song (or poem, or story). Performance requires a great deal of work, but it should not replace or utterly overwhelm the piece being performed.
"Haunting City Streets", with a personal touch.
7. Introductions and Conclusions
(Now we're getting down towards the end.)
It's important to have an introduction and a conclusion
to this piece. By this, I don't mean the old essayist's strategem
of tell them what you're going to present, present it, and then tell them
what you presented-- I mean that it's important to let an audience know
when you're beginning, so they have a signal to hush before you start,
and then to let them know when you've finished, to let them know it's all
right now to applaud.
The important elements of an introduction:
-Move yourself from the audience to the performance
area... or, if you plan to perform in the audience, make that clear too.
-If any props need to be placed on the ground before
your performance, put them there.
-(optional) Introduce yourself. Someone has
probably already announced your name to the audience, but it doesn't hurt
to do so again.
-Give the title of your piece, including credit
to the author if you didn't write it.
-(optional) Say something about your piece-- some
pieces need some explanation. Others don't.
The important elements of a conclusion:
-Make it clear to the audience that your piece is
over. Curtsying or bowing usually works well, as does thanking the
audience for listening.
-Move yourself from the performing area back into
the audience, and sit back down.
You may wish to include a reminder note to yourself in your introduction to glance at your hands before you start performing. If you're holding something, and you forget about it, your life will be fairly odd when you go to reach for a prop. I once saw a very famous Bard play an entire song on the lute without remembering to put his beer away first. If anyone can do it, I believe this Bard can, but I don't think anyone else in Elanthia is so skilled.
Another look at "Haunting City Streets"....
8. Polish
Polish is the frosting on the cake. Despite
having all the Big Important steps accomplished at this point, there are
three more things to do before considering your piece performance-ready.
First, examine your spelling and your grammar-- in particular, every 'act' and 'smile' command should have perfect grammar and spelling. The objective is to blend the parts you wrote as seamlessly as possible with the game enviroment, and, to those with an eye for such things, either of these will stand out like a sore thumb. If you yourself don't spell very well, go ahead and run your performance through a spellchecker. If you have rewritten the song to fit with a roleplayed accent, make sure the accent is consistent. Make sure that your capitalization is consistent and correct, and, unless you have very specific reason why, make sure that your sentences end with periods-- ending an action with a question mark or an exclamation point can be very distracting.
Secondly, look back over your piece and see whether
you have made the mistake either of telling people what they think or feel
about your song or the mistake of doing something you are incapable of
doing. Both are often judgement calls.
In the case of the first, a good rule of thumb is
that anything that uses the word "you" is a mistake. While there
are exceptions to any rule, telling each and every member of the audience
that they do, see, hear, or believe something will almost always evoke
a "No I don't!" response, either internal or voiced. Make sure to
show people, rather than telling them-- if you do a good enough job, if
you convince people well enough, then they will respond as you wish them
to respond.
In the case of the second-- there are a number of
people who roleplay their character to have abilities or magics beyond
those offered within the mechanics of the game. (Some of my favorite
people are on that list; it can make for very interesting roleplay.)
However, convincing an audience of strangers that those abilities exist
is far more difficult than convincing a few close friends to accept them.
The degree to which you suspend your disbelief does matter. I once
called on my profession for a special effect in a performance dealing with
the nature of fire, reasoning that a wizard attuned to that element should
be able to manifest a candle flame at will (considering that I can manifest
a powerful and deadly flamebolt at will to destroy zombies, it seems not
so unreasonable that I can light a candle.) So far as I know, no
one particularly objected. Had I levitated, transformed myself magically
into a dragon, or summoned up mysterious creatures out of the depths of
the sea to dance around in tutu costumes, I imagine the audience would
have been far less willing to accept my view of reality.
Thirdly, as horrifying as this may be to some people... rehearse your piece at least once. If you walk onto the stage cold for the first time, you'll find all the mistakes that you would have caught if you'd rehearsed. You may not wish to include elaborate costuming when you do, but do include your props-- I once ran a piece cold and realized to my horror partway through that I was about to need three hands. Rehearsal will also help you spot any mistakes you've made particularly in movement-- for example, kneeling down and forgetting ever to add a note in the choreography to stand back up... that was embarrassing, and fortunately also not public.
At this point-- you're done. You have a piece.
And so do I. And here, performed from a distance, is the final
rendition of "Haunting City Streets" (or will be just as soon as I record
it.)
If you're very serious about Bardfest or another performance competition, you may seriously want to consider having not one, but two pieces prepared-- cover all your bases. Sometimes it seems as though every performer has mutually decided to pick the same style of song-- and an entire night of only one sort of song can be very wearing on a set of judges, whether that sort is dirges, militaristic songs, historically-based songs, love songs, or any other variety. Giving the judges a breath of fresh air will please the judges and please your audience alike-- though you'll have to make sure that your costuming remains identical between the two songs, as suddenly begging time to run out and change clothing is unlikely to go over well. Pretend you intended to perform the one you did all along, and never breathe a word of the second.
When you are actually performing, there are a number of ways to transfer your work from the performance you've created into the game. (Obviously, attempting to type your piece in at speed will not work well-- after all, you set it up beforehand for a reason!) Some performers set up an intensive macro list, each with a different action that should be completed, and go through it in some sort of easily-remembered order (QWERTY, for example.) Most commonly, top performers write scripts for the Wizard Front End. I myself am utterly incompetent and unfamiliar with scripting; I much prefer to copy and paste from Notepad. (The keystroke combinations Alt-Tab, Ctrl-C, and Ctrl-V are my friends.)
Speed is critical to the successful performance of a poem or song--
going too fast or too slowly can cripple a piece horribly. I speak
as an offender; when I perform, I get very excited, and, since I don't
have a script controlling my timing, adrenaline makes me rush. (To
be honest, I prefer it that way-- not rushed, but with something to do
besides just hit "go" on my script. It feels more real to me, though
I am struggling horribly with the speed problem.) The best thing
to do, especially at Bardfest, is to read your song or poem aloud, word
by word, as you go-- because many of the judges are reading it aloud as
well-- it's quite difficult for those who don't eat, sleep, and breathe
scansion to check your meter without reading it aloud. Actions may
be given slightly less time-- counting two seconds or so after each normal
action (sit, stand, stretch) and three seconds or so after every elaborate
action (smile, act) seems to work well.
It's a long way from the start to the finish of a piece. The technique described above is only one among many-- but it is, I firmly believe, one that works. Whether you find use in it or merely inspiration, I wish you well in whatever course you take. May the Bardic Lord bless you.
By my hand, heart, and soul,
Tanager Skydancing CorFine Verethundi